Street Fighter V: 10 Reasons It's A Huge Disappointment

4. V-System/Mechanics Is A Great Idea... Terribly Implemented

Street Fighter is a delicate high-wire balancing act watched by millions - one where both performers must retain full awareness of everything around them, and tweaking but one small part of the routine is immediately noticeable to all in attendance. As such, SFV introduces some game-changing features as part of the a new 'V-System'; a trio of mechanics including a 'Skill', 'Trigger' and a 'Reversal', all of which will have different status effects on the character of choice. For the first time in years, Capcom have made more effort than ever to differentiate each character, an example being that only Ryu can parry by burning his V-Skill. Thing is... the game doesn't showcase these abilities whatsoever. There's absolutely no way to bring up a list of them all with a place to try them out. Instead you'll have them performed on you or trigger them by accident far more than you'll ever be aware of what you're doing. Certain V-mechanics increase damage or, in the case of Ken, let you run across the arena faster than your opponent, folding back into the 'lack of tutorial' point, as this hugely important addition should've been front and centre as the reason for newcomers and seasoned vets alike to get involved.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.