Street Fighter V: 10 Reasons It's A Huge Disappointment
3. Going Online-Only Reeks Of Targeting The E-Sports Crowd
Maybe there's a bigger paradigm shift going on than we're aware of. Maybe e-sports interest and online play positively dominates anything even barely resembling single player to such a degree where Street Fighter can release and still get by on its online multiplayer alone. I mean... it worked for Rocket League, right? Ain't nobody playing the offline portion of that game. However, you need only look to the fact Capcom's Pro Tour is coming in March, to realise they really needed their grade-A game to front all the marketing materials leading up to it. Yes, the tourny takes place for many months across the year, but being they're unveiling registration details now - alongside the fact any competitors will need as much time as possible to get in digital shape - lays the blame of SFV's early release squarely at the feet of Capcom themselves. What's the one part of SFV that's received the most attention in development, regardless of actual server performance at launch? The online capabilities. From researching new ways to make lag a thing of the past, to searching for match replays through a cool archive system, such a direction would be completely fine, if Capcom weren't charging full price for something that only takes a major leap forward in one very specific way.