Street Fighter V: 10 Reasons It's A Huge Disappointment
2. Certain Key Features Aren't Even Live Yet
Having a substantial lack of modes is one thing, but when you've got functionality so half-baked that the consumer can see the seams in between two given parts, it really doesn't paint a very good picture. As such, the entire store functionality is something that - although tied to the currency you can earn or even purchase with real-world cash (because of course you can) - remains an inclusion to be patched in next month. You'll literally be told you've unlocked 'new content'... that you have to wait on until it can be bought from a storefront that isn't live yet. In addition, everything is tied to a server connection. No connection means no unlocks get registered, which means even if you do want to pursue unlockables from the Story mode or battle through Survival, if the server's go down at the moment those accolades would get 'cashed in', you'll have to do it all over again. The Survival mode will even boot you back to the main menu, no matter how much progress you've made, if it can't perform a server-side check. Such an interdependent system has no place in a world without flawless internet, which is most likely impossible worldwide. It's just baffling, because you can argue that costume colours and optional unlocks are not what people come to Street Fighter for, but the sheer fact you even have to make that defence in the first place, in 2016, for Street Fighter Vof all games, speaks volumes.