Super Mario Maker 2 Review: 6 Ups & 3 Downs
3. New Building Interface & Options
Super Mario Maker was a weird game, built by its community in more ways than one, because not only did the players make the levels, but they also discovered new ways of manipulating them to suit needs never before thought of in a Mario game.
For example, another way the community had to spread the word was with accessing new items. Simply shaking a grinder would turn it into a bumper - which wasn’t ever really made clear Thankfully, in Super Mario Maker 2, the build menus have had some overhauling and now display everything there for the making in a very neat wheel.
With the Switch's form factor, this means that Nintendo has to now design for multiple situations of play, unlike before. The Switch could be docked, in handheld mode or be perched on a rooftop somewhere during a party, just like it was advertised - which makes the menu wheels a perfect middle ground for all - even if building with Joycons or a Pro Controller are inferior to using a stylus.