Tekken 7: 10 Essential Features Every Fan Wants To See

7. A Tekken Force Mode Done Right

The Force-style modes have appeared in various incarnations since the series' (controversial) best Tekken 3, through 5's clunky Devil Within mode and 6's Scenario Campaign, which was fine albeit a bit messy in terms of onscreen enemies and animations. Many who played T3 or 4 will remember this original mode as one of the best 3D approximations of what a fully-realised crossover between Tekken and Streets of Rage would've looked like, and when we were wading in and scissor-kicking swathes of bad guys, it was perfect. For Tekken 7 though many fans would love to see a return to this side-scrolling style, albeit with some more context-specific animations. As we'll cover later in this article, the versions of the characters we see in cutscenes often feel far more powerful than what their in-game movelists would lead you to believe, so having multiple-enemy takedowns and environment-specific finishers would be perfect. Along with this, the only issue 3 and 4 suffered from was an occasionally spotty lock-on mechanic, as the Force mode was still essentially operating on a 2D plane, being that when you switched to other enemies you would only be able to grapple them directly - it's something that ties back into the idea of taking down multiple enemies at once, and perhaps having a button-toggle towards some area-clearing moves would remedy the problem.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.