Telltale's Batman Game: 8 Ways To Make It Truly Incredible
3. No Controllable Fight Scenes
Here's the thing; Telltale's games really don't play well. Sure they're very tightly written and immediately engaging by asking you what you'd say in any given situation, but when any action-heavy set-piece kicks in or you're forced to interact with the engine in a one-to-one fashion, it falls apart considerably. There's a possibility that Telltale are developing something of a fighting system for their new Michonne spin-off for The Walking Dead, and whilst it would be cool to see some sort of 'dial-a-combo' combat system in this new Batman, it'd be better to focus entirely on the speech and animations of the characters instead. Nobody wants to mess up saving the day as Bats or failing to point the stick towards a given enemy or plot-centric item just because it was unresponsive and/or badly telegraphed, so even the most action-heavy parts of these games should take place entirely in cutscenes. That way, we can just point Batman at any given situation, tell him what to do and watch him pull it off, our actions only filtering in every now and then.