The Best Video Game Plot Twist We Never Got To Play

Prey 2
Bethesda

After saving the day, Samuels was going to be given a happy ending back on Earth, with the player seeing him enjoying a bit of quiet away from his bounty hunting days. While he'd get to live out these years and die from natural causes at a ripe old age though, death would only bring more pain. A final stinger would show him waking up after this, once again a younger man, and back on Exodus. A new clone. Far away from Earth. Ready to repeat the cycle all over again.

Like, goddamn, why was this game cancelled? And this is from someone who loves the reboot.

So many games focus on the act of dying and respawning, but few make it actually something you're supposed to care about on a story level. While there have been some titles since that have incorporated it directly, for instance last year's Deathloop (interestingly developed by Arkane, who took over Prey) centred its entire story around dying and respawning.

Back when Prey 2 was in development though, this was incredibly rare, and would have marked it out as something truly special.

[Concluded on Page 6]

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.