The Best Video Game Plot Twist We Never Got To Play
After saving the day, Samuels was going to be given a happy ending back on Earth, with the player seeing him enjoying a bit of quiet away from his bounty hunting days. While he'd get to live out these years and die from natural causes at a ripe old age though, death would only bring more pain. A final stinger would show him waking up after this, once again a younger man, and back on Exodus. A new clone. Far away from Earth. Ready to repeat the cycle all over again.
Like, goddamn, why was this game cancelled? And this is from someone who loves the reboot.
So many games focus on the act of dying and respawning, but few make it actually something you're supposed to care about on a story level. While there have been some titles since that have incorporated it directly, for instance last year's Deathloop (interestingly developed by Arkane, who took over Prey) centred its entire story around dying and respawning.
Back when Prey 2 was in development though, this was incredibly rare, and would have marked it out as something truly special.
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