The Call Of Duty Sequel Activision Needs To Make (But Never Will)

2016's Public Enemy No.1

call of duty infinite warfare
Activision

Now, that statement might come as a shock to some, because IW is one of the most hated COD games in the fandom. Its legacy, ultimately, is one of ruin, controversy, and disaster. The launch trailer for the title is one of the most downvoted in history, boasting a whopping 3.8million dislikes compared to only 614k likes.

However, its reception isn't entirely down to the game itself, but more about where Call of Duty as a whole was in 2016, and the terrible way Activision marketed the title.

Back then, fans were yearning for a return to the classic boots-on-the-ground gameplay the series made its name on. Years of sci-fi leaning releases, double-jumps invading the multiplayer and lack of innovation made Call of Duty look like a sheep for the first time in its history, copying competitors like Titanfall rather than leading the industry.

Consequently, when Infinite Warfare's first trailer dropped, showing actual space battles and zero-g firefights, fans let Activision know about their displeasure with the series' overall trajectory. Infinite Warfare was proof, to them, they hadn't been taking their criticisms seriously.

Adding to the negative press before anyone actually had a chance to play the game was perhaps the biggest misstep Activision has ever made as well. And that's saying a lot considering the company we're dealing with here...

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.