The Call Of Duty Sequel Activision Needs To Make (But Never Will)
A Unique Set Of Mechanics
Fundamentally as well, Infinite Warfare had a lot of cool ideas, especially in the single-player, that made the most of this theme that wouldn't be possible in the Modern Warfare series. The zero-g assaults were genuinely inspired, and could be improved even more with more freedom in how the player navigates these firefights. I don't care if they were daft, they were awesome. Throw in great weapons, unique gadgets and attachments, and there was so much here to play with outside of the same old gizmos that repeatedly show up in the titles.
Though the broad strokes and villain weren't that original, the writing was always on point, giving us some of the most memorable COD characters in a long time. Likewise, the story took us to some genuinely emotional places, and wasn't afraid to shock players with surprising deaths and twists. It's essentially the Rogue One of the modern CODs, and I still can't believe how much I cared about the plight of these soldiers. Especially that damn robot.
The openness of the campaign could be fleshed out even more as well. Being able to choose side missions and wander around your ship added an RPG element COD has mostly shied away from, giving you more reason to care about the world and invest into it. There was a freedom that sadly the developers went back on with Modern Warfare's campaign, which is a shame. Infinite Warfare showed you could maintain the signature explosive set-pieces while making players more in control.