The Division: 10 Brand New Details You Need To Know About
3. The Dark Zone, And Loot Being Both Instanced And Standard
If that subheading sounds like another language, it's simply down to you not playing enough loot-centric games. 'Instanced' is the often fan-requested tweak that means anything dropped by an enemy is shared within the party that took it down, as oppose to the olden days of Baldur's Gate, when you could steal items by running in to claim them just as they fell. However, public areas such as the 'Dark Zone' (a chunk of the environment in the centre of New York where anything goes and other players can flank you constantly) feature a more standard loot setup, where anything dropped can be picked up by any player. This transfers to enemies and players dropping what they're holding if they cark it, as well as meaning you could shoot your fellow man in the back (or another team who've just helped you beat some heavy opposition) to claim everything for yourself, giving the Dark Zone a great risk/reward sensation which will probably be The Division's defining feature.