The Elder Scrolls 6: 8 Things Bethesda Must Change To Stay Relevant

1. Improvements To Level Scaling And Difficulty

Skyrim dragons
Bethesda

In The Elder Scrolls there are no difficulty settings, and that's fair enough. The game implements a system that scales enemies to your level in order to keep things challenging, and while it's an excellent idea, it really needs a tweak.

In Oblivion, enemies scaled in terms of their equipment and monster density - which eventually saw Cyrodiil's citizens plagued by bandits in Daedric armor, and fields full of roaming demons. It got a bit crazy. In Skyrim, many enemies simply saw their level increase in proportion to your own.

The issue is, that there comes a point in most games where you've become so skilled, so familiar with the rules of the game world, or have gear so powerful, that moment to moment combat just isn't a challenge or a problem for you.

To combat this, The Elder Scrolls 6's take on level scaling should look to make further adjustments to the formula so that every encounter feels relevant - both challenging and rewarding.

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