The Elder Scrolls VI: 10 Things Bethesda Can't Afford To Get Wrong

1. Make It New!

I can€™t stress this point enough: Bethesda, give Elder Scrolls VI its own identity. One of the biggest issues with Fallout 4 was that it wasn€™t doing anything new; there was nothing about it that stood out as unique, nothing that attempted to differentiate it from previous iterations of the series other than some crowbarred-in settlement-building. It was just a glorified retread of Fallout 3 that perfected the formula but brought very little new to the table. This is less of a problem with Elder Scrolls games, but even Oblivion and Skyrim aren't exempt from such criticism. Both games tell very similar stories: they both revolve around prophecies and all powerful, godlike antagonists; they€™re both mired by fetch quests and near identical quest lines; they both begin with the sacking of a city (Kvatch and Helgen); both games will have the player travel to alternate dimensions to face off against powerful antagonists (Mankar Cameron€™s Paradise and Sovngarde); they both feature mostly the same factions and guilds, both ending as they began with nothing really changing. While setting Elder Scrolls VI apart from previous instalments may put some people off, the series could desperately use some new blood. If they play it safe and just stick to what they know, there€™s the very real possibility that the Elder Scrolls series could become predictable, or worse... boring. After playing Fallout 4, what do you think Bethesda simply MUST get right for TES VI? Let us know in the comments!
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Contributor

Formerly an assistant editor, Richard's interests include detective fiction and Japanese horror movies.