The Elder Scrolls VI: 10 Things Bethesda Can't Afford To Get Wrong
5. The Player Doesnt Have To Be At The Centre Of Everything
Speaking of guilds and main quest lines, someone should really tell Bethesda that not everything has to revolve around the player. Of course, Im not suggesting that the player shouldnt be the hero, or that the players investment in the plot should be limited; Im just saying that its pretty ridiculous how significant the player is to the world of the game. Not only are we prophesised to defeat Alduin and save Skyrim as the legendary Dovahkiin, but it turns out that were also the fabled Listener, hand chosen by the Night Mother herself, and the Arch-Mage at the College of Winterhold. In fact, at times, it feels like every quest line ends with the player becoming the top dog, fulfilling some kind of prophecy of greatness along the way. Bethesda, either tone down the constant foreshadowing, or find a way to write a story that doesnt entirely revolve around the actions of a single individual. I mean, I understand that its part of the appeal to some degree, but a person whos constantly being told that hes special doesnt end up feeling all that special. Its overkill.