The Elder Scrolls VI: 10 Things Bethesda Can't Afford To Get Wrong
3. More Varied Dungeons
Considering the amount of dungeons that Elder Scrolls games expect you to explore, youd expect the experience to be more varied. Skyrim made some improvements in this area, but even that game just couldnt improve the dungeon crawling in a meaningful way. As I mentioned earlier, better puzzles would be a welcomed addition, but even that wouldnt quite be enough. No, what Elder Scrolls VI really needs is some variation, which might be quite difficult considering the size of the game. One idea would be to make dungeons procedurally generated, which would certainly add to the replayability of the games. If that idea doesnt appeal, Bethesda should focus their attention of a handful of special dungeons that are given more attention that the rest, so at least some of the dungeons will have their own personalities.