The Elder Scrolls VI: 10 Things Bethesda Must Include
10. Ditch 'Over-Encumberance'
We've been calling for its removal for years - decades even - but still over-encumberance was a thing in Skyrim, and Fallout 4, too.
Ostensibly in place to force some sort of 'tactical thinking' into how much stuff you carry on your person at any given time, it flies in the face of wanting to tackle more quests or explore further once you're charting new territory. Instead you'll repeatedly journey back to one of your houses or try to find a merchant to offload items, just so you can 'free yourself up', but it's a tedious game loop-breaking part of gameplay, that simply needs to go.
If Bethesda really want this to remain for the majority of time because of 'realism', at least let us have some control over this stat, outside of the occasional piece of clothing that affects it.
Levelling up to eventually remove over-encumberance would be great, but failing that, let us load up a horse and send it back home, cast a warp spell to teleport a ton of equipment elsewhere, or have another spell keep our gear in a space-saving vacuum until we need it again.
It's a world of fantasy, escapism and talking dragons, yet you're telling me we can't find a way to carry more than a handful pieces of armour?