The Elder Scrolls VI Wishlist: 10 Essential Things Fans Demand

10. Player-Triggered Special Kills

The slow-mo kills in Skyrim were fantastic, absolutely fantastic. There was just simply nothing better than battling some random creature on the side of a mountain pass, cutting through their defences and ending it all with a swiftly severed head and a feeling of pure satisfaction. Everything from soldiers to dragons came with their own unique animated finishers, but triggering them always felt more like pot-luck than anything else. In The Witcher 3, CD Projekt RED noted the popularity of RPG combat coming with the chance of a gory finishing move, and opted to up the amount of animations in one of their post-launch patches - but it's the sort of thing that should be given its own button regardless. Fallout 4 is seeing Bethesda also share this train of thought, as they've removed the luck element of triggering Critical Attacks, governing it instead through a meter you'll fill in combat, before then being able to execute instantly. Simply put, TES VI needs exactly this; either hold down your basic attack button or have another designated for special finishers. We'd all love the guarantee of ending a fight with a weapon or enemy-specific attack, and you could even have an option on the skill tree to unlock more of them as you go.
Gaming Editor
Gaming Editor

Gaming Editor at WhatCulture. Wields shovels, rests at bonfires, fights evil clones, brews decoctions. Will have your lunch on Rocket League.