The Elder Scrolls VI Wishlist: 10 Essential Things Fans Demand
10. Player-Triggered Special Kills
The slow-mo kills in Skyrim were fantastic, absolutely fantastic. There was just simply nothing better than battling some random creature on the side of a mountain pass, cutting through their defences and ending it all with a swiftly severed head and a feeling of pure satisfaction. Everything from soldiers to dragons came with their own unique animated finishers, but triggering them always felt more like pot-luck than anything else. In The Witcher 3, CD Projekt RED noted the popularity of RPG combat coming with the chance of a gory finishing move, and opted to up the amount of animations in one of their post-launch patches - but it's the sort of thing that should be given its own button regardless. Fallout 4 is seeing Bethesda also share this train of thought, as they've removed the luck element of triggering Critical Attacks, governing it instead through a meter you'll fill in combat, before then being able to execute instantly. Simply put, TES VI needs exactly this; either hold down your basic attack button or have another designated for special finishers. We'd all love the guarantee of ending a fight with a weapon or enemy-specific attack, and you could even have an option on the skill tree to unlock more of them as you go.