The Evil Within 2: 6 Ways To Make It 2017's Best Horror Game

2. It Is No Longer 1996, Update The Gameplay

The Evil Within 2
Tango Gameworks

Teamed up with a nauseating camera, the combat was the player's greatest adversary. Although The Evil Within did certain things right - such as including an upgrade system; a common feature which allows players to feel a sense of progression as both they and the protagonist become stronger - overall the gameplay was far too antiquated.

Do not cater to the people who wailed and complained about the game being too difficult. Survival horror should be challenging, and if people cannot handle the struggle, then the onus is on them to lower the difficulty setting.

Continue having the zombies be bullet sponges, keep ammo scarce, and unapologetically keep putting players in situations in which they have to simply persevere.

BUT, refine the aiming, and for the love of God, give Sebastian much more stamina. It is remarkably infuriating when a detective has stamina which would enable a toddler to beat them in a race, especially when participating in chase sequences which are supposed to be cinematic and tense, yet Castellanos is always kneeled over and panting as if he just completed the London marathon.

From Software, with Dark Souls to Bloodborne, have proven that games can be both challenging and fair. Tango Gameworks must do the same. They have to improve the aiming, they need to make Sebastian feel as light as he looks rather than a three-hundred pounder in disguise, and the controls should be more responsive when wanting to do quick, snap movements; The Evil Within 2 cannot again feel like the first ever Resident Evil.

Contributor

Callum Smith hasn't written a bio just yet, but if they had... it would appear here.