The Last Of Us Part 2 Review: 10 Ups And 2 Downs

DOWNS

2. A Few Repeated Design Tricks

The Last of Us 2
Naughty Dog

Of course, despite my gushing praise, The Last of Us 2 does have a few minor issues. For one, Naughty Dog relies on some level design tricks a few too many times.

As always, the general objective of each chapter will have you pushing towards a destination in the distance, which is mostly integrated well into the plot and justified, but it's difficult to ignore that this has acted as the template for so many Naughty Dog releases now.

Likewise, when it comes to moving through areas, you can count how many times you'll try a locked door, only to turn and realise the real path was behind you out of view the whole time.

The enemy A.I. isn't quite the step forward it could be either. It's often difficult to figure out whether you're in an enemy's line of sight or not, which can make stealth sequences that little bit more unpredictable.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.