The Legend Of Zelda: 8 Things It Must Fix From The Past Games

2. Put Ganondorf Front And Centre, Or Don€™t Bother

One of the most consistent criticisms of games featuring Nintendo's most legendary characters is just how much of the same ground they cover. Mario will always have to rescue Princess Peach from a sex-pest dinosaur, Samus will always mercilessly slaughter thousands of space pirates and Link will almost always be defending Hyrule from the Ganon/Ganondorf's dark rule, alongside protecting Princess Zelda. The last home console instalment of LOZ not to feature Ganondorf was Majora's Mask, and whilst Wind Waker embraced and even humanised the Gerudo villain, both Twilight Princess and Skyward Sword kept him as a lurking hidden threat (and yes, I am counting Skyward Sword's Demise as an iteration of Ganondorf, saying as how the game paints him as a forefather). Demise's appearance worked because the game's narrative built up to it, but Ganondorf's participation in TP felt like an afterthought, added when everyone realised that the chicken-faced Zant was only slightly more menacing than reheated poultry. If Ganondorf is going to reappear then he should loom large, and what he shouldn't be, is a plot twist to pop up at the game's end; turning into a pig and leaving after ten minutes. A character as iconic as Ganondorf deserves an all or nothing approach, every time.
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Stereotypically awkward writer, gamer and general nerd. Dislikes writing in the third person, likes tea as much as the next man but not as much as a typical blogger and has breath as fresh as a summer ham.