The Outer Worlds: 10 Ways It's Already Better That Fallout 4
7. A Revamped Dialogue System
One of the most confusing decisions in Fallout 4 was its dialogue system, which didn't really allow players to choose how their protagonist was going to speak to NPCs. After all, you couldn't ever predict what your character might actually blurt out; it was often very different to the tone or response you might have wanted, and it took a mod to actually reveal just what you'd say so you could plan each encounter more effectively.
This system is gone, and The Outer Worlds sees Obsidian returning to the systems players of Fallouts past will be more familiar with. We're back to a silent protagonist whose responses and options are exactly what's written in front of you, preventing any frustrations as you know exactly what you're going to say before you say it.
You could argue that the choice to use a dialogue wheel was Bethesda trying something new, but it's good to see that Obsidian aren't going to try and fix what wasn't broken. The return to more familiar systems is a step in the right direction precisely because it gives you more control over the dialogue options that you have at hand.