The Witcher 4: 10 Ways To Blow Wild Hunt Out Of The Water

8. Fix Roach & Movement Options

Witcher 3 roach
CDPR

A technical point, but as we all remember from playing Wild Hunt - and so do CDPR, as they'd later lampoon themselves - the general feel of movement for Geralt and Roach took some getting used to. CDPR would even implement a different "direct" method of control with a post-launch patch, yet whilst that made Geralt turn on the spot rather than trying to walk towards the direction you were pointing, Roach's A.I. never felt right.

Supposedly, you could hold the gallop button, and Roach would automatically stick to whatever path you were riding on, Red Dead Redemption-style. This would've freed you up to fire a few crossbow bolts at certain targets or use your blades to thin the ranks, but it never consistently or reliably worked. Either Roach would thunder off-road and into a bush, stop randomly as though he'd just encountered a wall, or simply not respond in time when you want to take a corner at speed.

It wasn't too infuriating, but it stands to reason that a lot of people were easily put off even getting to grips with the franchise, simply because controlling Geralt and Roach felt so squirrelly.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.