These Final Boss Battles SUCK! AGAIN!

1. A Helicopter - The Division

These final boss battles suck
Ubisoft

Tom Clancy's: The Division was one of the very, very few military shooters that manage to pique my interest when it was first announced, mainly down to its rather apocalyptic tone and much darker themes.

Set in a desolated Brooklyn, New York you play as a member of "The Division" who is sent in to restore order after a virus has swept through the area killing nearly all inhabitants and where anarchy now reigns. And by "restore order" I mean shoot everything not wearing a bright purple beanie that you and your mates all inexplicably scavenged from a nearby bin.

It's that perfect blend of over-the-top doom and gloom while being tonally deaf to your own message of "peace" that I found so alluringly silly, however, while the moment-to-moment gameplay was mostly a laugh riot with friends, come the end of the game there was only one punch line present and that was the games final boss kicking all love I had for this title to death with oversized clown shoes.

I say this because instead of a grand supervillain reveal or a huge confrontation with swarms of LMB rogue troopers, you and your friends had the thrilling opportunity to battle...a helicopter.

I know right? Pretty sick.

If there's anything that smacks of a developer not knowing how to end their game it's a boss battle with a faceless machine piloted by a nobody that you have zero attachment to. And to make matter worse, the battle isn't even any good as the helicopter for some reason is rocking armor that would have Tony Stark asking for the blueprints as this beast will shrug off not only round after round of gunfire from you and your team but also multiple anti-air gun turrets designed exclusively to shoot things like this out of the bloody sky.

What follows is a boring slog of activating the turrets, hiding underneath some scaffolding while it fires down from above, and then moving to the next area to repeat the steps, maybe shooting one or two goons in the face along the way which just screams to me that these mugs were only placed in to give the player something to actually do.

Hilariously there's also a second way this final boss can absolutely suck, and that's if you and your team have actually been out in the wider world farming better loot, for if you've managed to snag a decent weapon you might find that you don't need to activate a single turret and can shred through the boss in about two minutes. That's right you're punished for playing the boss battle as intended via monotonous repetition and punished for being good at the game by having an underwhelming and short boss battle.

Sign me up right?

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.