Tomb Raider: Ranking Every Game Worst To Best

6. Tomb Raider: The Last Revelation

Tomb raider underworld
Eidos

What can you do when your franchise is a fatiguing and so is your generation of new, interesting ideas for the protagonist spearheading all of it? Well, it's simple, you bring her endeavours to an end by ending her life alongside it.

By this point, Lara had done everything. She'd been around the globe - probably more than once - she'd fought every villain she could find and practically all the world's treasures were steadily in her possession. So, with the character running out of steam - despite still being wildly popular just before the turn of the millennium - the developers made a choice that would never stick.

By this point, and after creating 3 other titles in this franchise already, the developers were well aware of all the components that came together to create a definitive Tomb Raider experience, and nowhere has this been seen more prevalently since Tomb Raider 2.

It's irrefutable that there's nothing particularly innovative or exceptional about the games design overall, comparative to the prior titles which always built on the steady foundations of the previous title, the experience has been refined to a point where the only flaws could come in the writing. And as you can imagine, it's more than competent.

Contrarily to how you look at the narrative of what was supposed to be Lara's final excavation, her evisceration was never going to remain canon. Not when there's this much money to be made!

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My name is Callum Marsh, but people tend to either call me Cal or Marsh (very creative, I know). Contact: Callumarsh@gmail.com