Tomb Raider: Ranking Every Game Worst To Best

17. Tomb Raider: The Prophecy

Although it was designed for - and runs on - better hardware, The Prophecy isn't as prophetic as the name implies. It's an undeniably lacklustre experience compared to its earlier GBC counterpart, which unquestionably blows it out of the water and, realistically, that shouldn't be the case.

The sheer ambition of the title is exactly what presents the first hurdle, as the developers opted for a top-down perspective akin to Hotline Miami this time around, but unlike Hotline Miami, the games dynamics and mechanics aren't exactly in harmony with the camera angle.

The largest issue encountered by this option though is that, with all the environments looking not even partially different from one another, the game becomes exponentially frustrating to play. A lot of what makes the other entries so beloved to so many also feels like it's been predominantly stripped away, or watered down at the very least.

The exploration is rather limited; the puzzles are too vacuous to challenge even the most unintelligible of the human race and with such a short length, the experience just feels like an incredibly pointless one that most players won't gain anyone from. It's also one that you'll definitely lose nothing from if you decide to skip past it.

It's a commendable effort at best, but effort doesn't equate to exceptionalism.

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My name is Callum Marsh, but people tend to either call me Cal or Marsh (very creative, I know). Contact: Callumarsh@gmail.com