Tomb Raider: Ranking Every Game Worst To Best
16. Tomb Raider: Curse of The Sword
The first glaring issue you'll notice when booting up this title is the abhorrent lack of music which gives the game a sort of hollow feeling which is an immediate putoff, but if that doesn't bother you as much as it probably should, then staring at a version of Lara Croft reminiscent of the Fusilli Jerry from Seinfeld might make you put the handheld down instead.
Just to correct the earlier sentence, the music isn't completely sparse, it does appear during the "cutscenes", but you'd wish it didn't once your ears begin to bleed.
Although the developers deserve some credit for genuinely attempting to make a good game with hardware that simply wasn't prepared for a full-length - or even short-length - Tomb Raider experience, the gameplay is just as unremorsefully bad.
Most of the game consists of running from one side to the next, hitting a switch or shooting some sort of endangered life-form and then rinsing and repeating until the game ends. Unlike the game which just kind of exists, the challenge itself is entirely vacant for the most part, only really coming in with the final boss, but by then most players have already checked out and are already checking out one of a million better titles out there.