Tomb Raider: Ranking Every Game Worst To Best

13. Tomb Raider Chronicles

Tomb raider underworld
Core Design

The last real breath in the legendary run for the series at its zeitgeist peak, Chronicles was best surmised by developer Andy Sandham, who worked on the game as: "effectively a load of old sh*t.

That was the most depressing one for us. We were effectively just doing that for a paycheck because no other team wanted to take it on. So we had to do it, basically. By that time, it had taken its toll. Three years of hammering it, and we were burnt out. That shows in the product".

The dreaded franchise fatigue had begun to set in and it was evident in the final game, especially when considering that the last title had just killed her off. Not only did this confuse the people that ventured through The Last Revelation, but it marked an imminent departure from form in the series, arbitrarily extinguishing the fire that distinguished the Tomb Raider franchise from the more lukewarm efforts of the era.

As most people know, once the story has been told in its entirety, anything extraneous that comes after needs to either reinvent the wheel, or will be doomed to become this.

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My name is Callum Marsh, but people tend to either call me Cal or Marsh (very creative, I know). Contact: Callumarsh@gmail.com