Tomb Raider: Ranking Every Game Worst To Best
12. Tomb Raider Angel of Darkness
The Angel of Darkness? More like the angel of death if the collective reception was anything to go off.
Back in her day, there was a fleeting moment in time where Lara Croft was an unparalleled icon, but as they say, all good things must come to an end, just not that they all end in as much of an unceremoniously painful death as this one. When the Playstation 2 released, there was abstained belief that a new Tomb Raider would be coming to the market alongside, and low and behold, they were correct.
Instead of the classic formula of raiding tombs to solve intricate puzzles in a manner that made you feel like inspector Morse after solving a case and necking a big fat pint, eradicating nuisances in both primal and human form and using almost aerodynamic athletic abilities to traverse the world like an 80s action star. You were now failing to reach platforms, glitching all the way to your death and regretting your decision to purchase this poorly, not well-thought out shame of a sequel.
The removal of around half of what made these things good in the first place were prevalently vacant in this underdeveloped chore of a game to complete, with the tombs being substituted entirely for an uninspired iteration of a Parisian cityscape, when tied with the unresponsive controls and glitch-infested minutiae of bug testing the thing makes for an ill-tasting recipe you should never care to try.