Tomb Raider: Ranking Every Game Worst To Best
11. Lara Croft and the Temple of Osiris
Following on from the communally divisive, yet critically acclaimed Guardian of Light that preceded it, The Temple of Osiris was predominantly an excessive copy and paste job of the former. Which, admittedly, isn't a hard act to follow, but it's an act that should've seen the curtains pulled over it subsequent to its first act culminating.
The primary issue presented with a game like Temple of Osiris is the equivalent of trying to catch lightning in a bottle twice, but without the initial weather phenomenon even attempting to strike, let alone being successful enough to warrant a sequel.
It employs the same top-down perspective as its original counterpart, imbuing the same isometric-standard gameplay associated with the genre and throwing some simplified, yet crucial, puzzles in there for good measure.
While it is technically a more polished, aesthetically pleasing adaptation of the groundwork laid before it, it's essentially just more of the same, with little to no changes other than the scope of the maps and the inclusion of a co-op mode which gives instant replay value to something with little to offer in that department, it's more a rehash, than a reimagining.