Uncharted 4: 10 Essential Things That Must Happen

5. Refined Melee Attacks

Uncharted's gunplay takes a good few chapters from Gears of War's stop n' pop cover system, but it's always had proficient platforming elements that ensure battles take on vertical planes as well as the horizontal. Scarpering up cliff-faces to get a better perspective on (or to lose) your attackers is something that's key to playing on the higher difficulties, and it's this element that many don't explore enough when first playing through. One part of this combat-cocktail that's never been quite so tasty as the rest has always been the melee combat. Uncharted 1 featured a rhythm-based approach that saw you landing a knockout flurry of punches, but only if you tapped the button at the right time. U2 had more of a button-bashing approach take precedence through of ease of play, and part three added in a couple of moves that, say you were being restrained from behind, would let Drake kick his legs out to create some distance from encroaching attackers. The overarching thing that's remained the same though is that lack of precise control, that feeling of being able to rabbit-punch your way out of a fight if you run out of ammo. Instead if you happen to tackle a few enemies hands-on you'll most likely end up in a mishmash of animation as Drake's programming struggles to cope with more than one person at once. This mad dash to survive is easily covered up by it mimicking the character's nature in a fight, but it would definitely go a long way to making encounters more fun if there were some easily-accessible crowd-control melee attacks to separate enemies out.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.