Uncharted 4: 10 Suggestions To Avoid A Total Misfire

10. Story Is Just As Important As Set-Pieces

It is common knowledge that when Naughty Dog approached Uncharted 3 they first outlined all of the set-pieces/blockbuster action sequences they wanted in the game, leaving the rest to creative director Amy Hennig to join all these random and disconnected scenes - which are set in many different parts of the world - together into a story. While we give credit to Hennig for attempting this, it doesn€™t take a writing expert to work out that this is not a good way to create a strong and focused narrative. As a result, Uncharted 3€™s story felt like a seriously disconnected mess. One of the most notable examples is about half way through Uncharted 3, Drake is in Yemen one moment, following the main quest, only to be kidnapped by pirates and wake up in a random shipyard. The next two hours, which are fairly enjoyable from a gameplay perspective, do absolutely nothing to progress the plot and literally result in Drake attempting to rescue Sully, realising he hasn€™t even been kidnapped in the first place, and then returning to Yemen. After such a well thought-out and perfectly paced narrative in Naughty Dog€™s previous game The Last Of Us, repeating a disconnected narrative would be all the more jarring and likely damage the upcoming Uncharted game's reception. In fact it could be said that Naughty Dog€™s own excellence has become its own worst enemy, as expectations are even higher based on the overwhelming success of The Last Of Us.
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