9. Don't Repeat The Past One criticism of the Uncharted games is that all three games in the main trilogy tend to follow a rather predictable structure of events. Theres always an early betrayal Theres always a supernatural element (more on that later) Theres always a jaw dropping middle set piece that involves Drake and some sort of moving transport (jeep, train and finally plane) Theres always an underwhelming boss fight One of Drakes friends is almost always thought to be dead due to some clever editing Finally an underwhelming ending Its becoming a rather tired formula that is making the games very predictable and full of clichés. Naughty Dog really does need to mix things up in order to get players more involved in the story. As much as we love the supporting cast of Uncharted, we feel like at least one of the gang needs to die at some point. Sully is a fantastic character but if he had died at the end of Uncharted 3 it would have been a much more dramatic, bittersweet and overall memorable ending (now that we mention it, what even happened at the end of Uncharted 3?). Simply put; Naughty Dog need to surprise gamers again and create a narrative full of twists and turns.