Until Dawn 2: 10 Improvements For The Perfect Sequel

2. Tone Down The Supernatural

Until Dawn 2
Supermassive Games

Part of the charm of Until Dawn before its release was its heavy grounding in realism (or as realistic as a horror game can get anyway). Other horror games had supernatural elements, such as Outlast's variants, Alien: Isolation's Xenomorph, or Slenderman.

This one would be a call back to the 80s, with a human slasher terrorizing a group of teens in an isolated location. Uncovering his or her identity would be a mystery, as would learning the truth about the two girls that died there one year earlier.

Then, halfway through the game, the wendigos show up.

Until Dawn actually had quite a bit of explanation for the wendigo's presence. But introducing a basically invincible monster completely sucked the tension out of an excellent story. It would be like watching the original Friday the 13th, but halfway through Jason vanishes and everyone starts getting slaughtered by space aliens.

It just isn't what people signed on for.

Until Dawn 2 needs a return to basics. The supernatural elements came out of nowhere and ruined a lot of suspense (barring the magnificent ending, of course). Obviously every horror medium dabbles in it, but it definitely needs to be scaled back.

Gone was the realism of teens fighting against something they only had a slim chance against. It was replaced by characters suddenly becoming superheroes in order to fight off an overpowered monster, even by horror standards.

Talk about false advertising.

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