The Walking Dead Game: 10 Horrific Things The Developers Made Us Do (So Far)
10. Doug Or Carley?
For many players this was the point at which it became apparent that choices do indeed matter in The Walking Dead. Whilst pinned down in a drug store in Macon, the player is offered a simple choice: Do they run to their left and rescue Doug who has been grabbed by a group of walkers, or run to their right and pass Carley more ammo so she can defend herself from being overrun by the same threat? Unlike the earlier scenario with Duck and Shaun there is no pre-determined/scripted outcome; the fate of one of these characters life is literally in your hands and it can be either one of them that dies. It's a bold move by Telltale that immediately sets the ruthless nature of The Walking Dead's universe. At this point in the game both characters have barely been fleshed out and the tragedy is heightened all the more by the subtle hint that there may be a growing love between these two characters. The horrific and brutal scene after that either shows Carley or Doug being eaten by walkers really nails home how it was you; the player, who is responsible for their death. Telltale have later commented how they don't think they gave Doug enough screen time in episode one, which they believe is ultimately responsible for 75% of players saving Carley. Personally I saved Doug based purely on how at the time he seemed in the more perilous situation, but also because of the bizarre earlier moment when Carley wasted a hell of a lot of the player's time being unable to turn on a radio because the batteries were in the wrong way.
I'm the sort of person who gets a job as a bike salesman despite the fact I can't ride a bike..... true story. Currently on a Gap Year before studying Media Production at Bournemouth University. Random fact: My kitchen door sounds like R2-D2!
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