Watch Dogs: 10 Reasons It Might Disappoint

7. Repetitive Mission Structure

Watch Dogs Mission

'Aiden! Go get this over the other end of the map and bring it here so I can tell you something you need to know!' *Beats head off desk*. No thanks Ubisoft - Watch Dogs doesn't need these kinds of missions, they're dull, filler and ultimately make me a very sad human being. As much as both Battlefield and COD: Ghosts have picked up some heat for being ridiculous shallow in terms of game-run time (at four hours and four and a half respectively,) they will at least cut down massively on the frustrating and infuriatingly ill-advised filler missions that larger games necessarily have to include.

As much as I loved GTA V there was still a few of these missions thrown in occasionally amidst the insane fun of the heist missions. They were still okay, but still felt like padding between the next big mission.

I've played countless open world games where I've taken on missions simply out of necessity with no involvement. Watch Dogs should play to its strengths; missions should be varied, offer multiple branching paths to solve problems and ensure that the dreaded fetch quest remains firmly out of the game code.

Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.