What GTA 6 MUST Learn From GTA 5

8. Focusing On One Location Isn’t Bad

GTA 6 art
Rockstar

5's Los Santos was only one area of the wider San Andreas map, but Rockstar developed it and poured love into every corner. There's been a lot of talk about GTA 6 being bigger than ever. Hmm. What good is map space if it isn’t populated with interesting things to see or do though?

6 in a living, breathing Vice City sounds better than 6 spread across multiple locations just so everyone can boast about scale. Using the power of new hardware smartly is preferable to crafting a sandbox with vast chunks of land that are totally useless. Oh look, another identikit garage in the middle of nowhere. Great!

Seriously, GTA 6 doesn't need to spread itself too thin. One well-realised locale would be enough to satisfy players who want the most immersive open world yet. If Rockstar works hard on the lusted-after source material (Vice) and soups it up into something more vibrant, then they'll be onto a winner.

That's what they did with San Andreas in 5.

In this post: 
GTA 6
 
Posted On: 
Contributor

Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.