What GTA 6 MUST Learn From GTA 5
8. Focusing On One Location Isn’t Bad
5's Los Santos was only one area of the wider San Andreas map, but Rockstar developed it and poured love into every corner. There's been a lot of talk about GTA 6 being bigger than ever. Hmm. What good is map space if it isn’t populated with interesting things to see or do though?
6 in a living, breathing Vice City sounds better than 6 spread across multiple locations just so everyone can boast about scale. Using the power of new hardware smartly is preferable to crafting a sandbox with vast chunks of land that are totally useless. Oh look, another identikit garage in the middle of nowhere. Great!
Seriously, GTA 6 doesn't need to spread itself too thin. One well-realised locale would be enough to satisfy players who want the most immersive open world yet. If Rockstar works hard on the lusted-after source material (Vice) and soups it up into something more vibrant, then they'll be onto a winner.
That's what they did with San Andreas in 5.