Is it wrong that we got a little bit excited when we saw Geralt jump seamlessly over a chasm and scramble up the side? It was a little touch for sure, but you've got to believe that CD Projekt RED put that one in there just to show that their world is full of interactivity and little things that make it all the more believable. In Skyrim, the major problem you always have is it feels you're detached from the world. Sure you're in it and can interact with things but it's difficult sometimes to believe that your character can't climb up a ledge or alternately can't simply pick something up in a natural manner. The Witcher 3 meanwhile, seems to take great joy in these little nuances, a feat which should make immersion all the better. For example to see Geralt sprinting through the wilderness in his pursuit of the Griffin was awesome, navigating the world with a sense of grace and fluidity that easily surpasses every other open-world RPG we can think of. Nobody wants to live in an open world that's impossible to move around in (we're looking at you, Fallout) and with the power of next-gen and PC at their disposal, it looks like CD Projekt RED has really taken the time to polish up the Witcher 3 down to even the finest details.
Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.