4. Atoning For Past Problems
THQ's decision to include the Attitude Era as a playable mode, and a major part of the game's story-mode was a master-stroke, and the perfect antidote to accusations that last year's Road To Wrestlemania was stagnant at best, and riddled with problems at worst. The high-profile removal of the classic storyline mode before the birth of the RTW mode led to some serious criticism - it had its moments, but it was never quite the right answer to that problem. This time out, the Mode feels far more engaging than RTW, which too often took control out of the players hands, with eight playable characters playing through some of the most iconic moments of the era, cut into chapters focused on those characters and how they figured in the formation of the era. THQ have done more than merely present a story-arc to string together matches towards a specific end - they have worked closely with the WWE and those people responsible for the era to offer 65 matches from that time period that are presented in such a way as to celebrate the Attitude Era, as it so rightly deserves. That level of immersion, and attention to detail should give WWE game fans back the story mode they deserve, and should hopefully establish a model for how subsequent WWE games will pan out. Now we just need Mr McMahon to realise that the rebirth of an Attitude Era #2 might not be such a bad idea for the current WWE.