There's a reason 2K Games decided to do away with the idea of 'Create-A-Finisher' for WWE 2K16. The system was arguably flawed from the beginning, due to difficulties with the physics of the idea and all the possibilities it should provide. That's not something players should be blamed for though, they're only using the tools available to them. Really, 2K needed to edit the mode themselves and make sure the feature works. Instead, they've decided to simply remove it. That's a cheap way of doing things, because it really should be included. When people want to create their own wrestlers, they want to completely edit them from start-to-finish. That means fleshing them out physically, giving them a flashy entrance, customising their move set and assigning moves they themselves have come up with to that character. In WWE 2K17, the feature must make a comeback. It was popular when it was around, and enabled people to have a lot of fun being creative. If 2K have issues with the feature, it makes sense that they'd want to fully develop it, but removing what was already there wasn't a good move.
Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.