WWE 2K19: 10 Biggest Fears Hardcore Fans Have

4. 2K Will Go Deeper Into Simulation Territory

WWE 2K18 Rollins cesaro
2K Games

A lot of that boredom is because 2K apparently adore the idea of simulation.

That's fine, video games can have sim-style elements to entrench them in reality at certain points. Again though, as mentioned during the Create-A-Finisher entry, this should not come at the expense of player fun. Video games, whether more "real" than they were in bygone eras, are still pure entertainment after all.

2K's dedication to slowing the gameplay down to a snail's pace so they can better replicate how matches play out on television is a nifty idea in practice, but it's a flawed one in execution. In 2K18, matches played out a little too slowly, to the point that any sense of urgency veterans had enjoyed in prior titles was completely lost.

If the developers are so high on their own vision for what the series should be out of the box that they can't fathom a quicker pace, then they should at least include a slider to change how fast characters move around the ring.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.