WWE 2K22: 10 Things GM Mode Must Get Right

6. Create-A-Brand

WWE 2K22 GM Mode
WWE

Or, why not include some sort of 'Create-A-Brand' feature?

Although Universe Mode isn't the best, it does enable gamers to live out WWE vs. WCW, WWE vs. AEW or WWE vs. New Japan scenarios. A little patience goes a long way when setting all that up, but Community Creations has made it possible. That's been a blessing to this long-suffering series.

If WWE are funny about generic, pre-made promotions (they shouldn't be, but you never know), then 2K could stick to company-owed trademarks like WCW, ECW etc. Alternatively, they could just let players concoct their own shows and run them against Raw, SmackDown and the like.

Building a brand from the ground up is something WWE games have teased in the past, albeit with one single wrestler; MyCareer incorporated independent work before your avatar reached the big time in recent entries. Maybe something along those lines would put a fresh spin on GM Mode, and push creativity. It'd certainly give each save some individuality.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.