WWE SmackDown Here Comes The Pain Remaster: 10 Things It Must Have

5. Fun Weapons

SmackDown Here Comes The Pain
THQ

F.U.N.

Three little letters, one powerful word that's oh-so-crucial to any video game's success. In Here Comes The Pan, THQ captured the art of belting other wrestlers with steel chairs, putting them through tables, slamming them onto ladders and busting them open with a well-placed sledgehammer shot.

Every single weapon hit held a weight to it that modern titles don't recapture. Somehow, in an age when developers didn't have the processor power they do now, the team working on weapons in HCTP managed to make toys a valuable part of the game rather than a skippable, almost-sentient nuisance of a system that doesn't do what it's told.

Chairs should crack skulls (no, not in real-life, but games are fantasy), putting others through wood should be satisfying and setting up ladders shouldn't look like 250lbs musclemen are lifting a 600lbs boulder. Yukes' new game must make weaponisation fun again, so to speak.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.