Zelda: Skyward Sword HD Remaster - 7 Changes Fans Need To See
5. Fewer Text Boxes, Please!
As well as its hit-and-miss control scheme, Skyward Sword was notorious for its sheer abundance of textboxes, slowing down gameplay and breaking the adventure's pace.
Textboxes would pop up every time Link picks up items, which is completely fine for introducing flavour text the first time around, but when you've read about an Amber Relic for the one hundredth time, things start to get pretty repetitive. Even worse, these textboxes aren't skip-able, and there's no option to turn them off.
There are three steps Nintendo can take to curtail this grating issue. Either, textboxes can only appear the first time Link encounters an item, they can pop up in a much less intrusive way on the fly (as happens in Breath Of The Wild), or players can be given the option to switch them off completely.
Judging by the Nintendo Direct Skyward Sword HD trailer, it doesn't seem like Nintendo are swapping out the game's textboxes for a Breath Of The Wild-style system, but the least they can do is reduce the amount of times these unnecessarily intrusive information boxes appear.