Zombie Army 4: Dead War Review

Gameplay, Traps & Multiplayer Strategies

Zombie Army Boris
Rebellion

Moment to moment gameplay is very much what you’d expect from a sequel to Zombie Army Trilogy, with essentially every level and chapter sharing the same DNA. Start in a safe room, clearing zombies out to progress through Dark Souls-like fog walls, perhaps blowing up a few key objectives along the way.

Frankly, this game didn’t need to do anything more than that, because it flows so well once again.

Midway through Zombie Army Trilogy though, the encounters started to feel the same, and the combat stale, but with Dead War, there is that extra something which keeps each zombie kill fresh. Defeating hordes isn't just a case of shooting everything that moves, with the most efficient and fun ways revolving around leading zombies into traps.

Zombie Army is almost taking a page out of Home Alone's book with this one.

A huge part of this is working with an effective team, all deciding how they want to take out the dead and funnelling the armies into a kill zone. This can be done with tripwires, mines and even someone running around as bait, whilst others take advantage of the stellar sniper combat the series is known for.

If snipers aren’t your thing, then Rebellion also has you covered with a satisfying selection of secondary weapons and pistols - for the player that prefers to run and gun rather than methodically pop heads from a distance.

There can be instances when character movement does feel a bit too heavy, as there would be numerous times you’d get caught up on terrain and so very quickly swarmed by the dead. Sometimes the player can get hitched onto a zombie too, which is utterly frustrating when trying to kite a horde around the map.

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Resident Evil Aficionado. Video Games & Fried Chicken are my passions. Occasionally some Wrestling. I used to work in Film & TV, but now I Write, Edit & Present for this website and its Youtube Channels.