10 Doctor Who Video Games That Must Be Made

2. An MMORPG

http://www.youtube.com/watch?v=UCrd4216faA Massively multiplayer online role-playing games are easily the most lucrative products in the modern gaming market thanks to that pesky monthly subscription fee required by most of them. But despite them gradually draining players€™ bank accounts, they€™re insanely popular. In South Korea, the top Starcraft players even pull in six figure salaries from playing it. So having another crack at a Doctor Who MMO and making it more in line with other MMOs on the market only makes sense. Particularly since the free-to-play Doctor Who MMO Worlds In Time was a complete bust and shut down after two years. The biggest reason that a Doctor Who MMO has potential is that it€™s the one type of game that is constantly evolving and expanding without years spent developing a new release while the current game grows dull and obsolete after being played to completion multiple times. Which fits Doctor Who like a glove since every year the BBC puts out fourteen new episodes with new monsters, characters, and stories that could all be co-opted for inclusion in an MMO. It would almost be a case of a symbiotic existence with the two feeding ideas and content into each other. Also, one of the key things that makes MMOs so popular is variety. Which Doctor Who has in spades. Right from the off, there are a huge a number of species that could be playable; Sontarans, Silurians, Axons, Sycorax, Terileptils, Ice Warriors. And that€™s just scratching the surface. Long before it would become reliant on new episodes for expansion packs, a Doctor Who MMO would have fifty-one years and over 800 episodes to mine for content. For an MMO developer, Doctor Who would be the gift that keeps on giving.
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JG Moore is a writer and filmmaker from the south of England. He also works as an editor and VFX artist, and has a BA in Media Production from the University Of Winchester.