10 Doctor Who Video Games That Must Be Made

9. Improved Adventure Games

http://youtube.com/watch?v=YEVF_TfKsrc Despite the problems imposed by the limited budget and production schedule of a free-to-play PC game, 2010€™s Doctor Who Adventures Games weren€™t half bad. So for a decent mainstream Doctor Who game, (to quote Jim Henson) €œtake what you€™ve got and fly with it€. But with a few changes. The BBC tried this with 2012€™s Eleventh Doctor and River Song adventure The Eternity Clock but it was still felt by most critics to be pretty lacking. As well as the increased production time and budget of The Eternity Clock being needed for improved Adventure Games, the real required element is more variety to the gameplay. The puzzles are mainly the same each time with one or two variations, and the fetch quest and stealth segments get very tedious very quickly. An improved Adventure Game would need both different iterations of what already exists and entirely new gameplay features. Action sequences would have to be thin on the ground thanks to the Doctor€™s pacifism and the need for a family friendly game but it€™s still something that could be worked in given that the Third Doctor was constantly taking down his enemies with Venusian Aikido. A few vehicle segments wouldn€™t go amiss either like flying the Tardis through an asteroid belt. Seriously, why do Doctor Who games never let you fly the Tardis?
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JG Moore is a writer and filmmaker from the south of England. He also works as an editor and VFX artist, and has a BA in Media Production from the University Of Winchester.