10 Things Open-World Games Need To STOP DOING
6. Launching Before They're Ready
Open-world games are some of the toughest in the business to make. Amongst the biggest games, developers need to create huge worlds and fill them with characters, quests and landscapes that are both interesting and mechanically sound.
Bugs are to be expected, and usually most glitches are patched out of a game after a few months on the market. And, for the gamers that have to pick up these titles on launch day, these issues can combine to add to their character and make their lifespan more special.
But, when these issues are so bad they make the game border on the unplayable, things become more of a problem. Blockbuster open-world games can be the most hyped gaming releases of the year, but sadly that often means publishers are in a hurry to get them to launch, inflicting high demands and unrealistic deadlines on their developers.
Ranging from graphical bugs to genuine quest-breaking glitches, the likes of Saints Row, Assassin's Creed Unity and Cyberpunk 2077 are all the headliners of this problem. However, they are far from the only ones to have been hit by this issue over the years.