10 Things Ubisoft Wants You To Forget
9. Introducing Anti-Pirate DRM That Only Hurt Genuine Players
The introduction of Ubisoft's Uplay, a service that would support all of the online features in the publisher's games, has been a source of controversy since its inception. Initially forcing players to sign up to it in order to play certain games at all, the reliance on the service meant that if anything went wrong - either on Ubisoft's end or the player's - the game they bought would be unusable.
Of course, something always went wrong.
In the months following its implementation - which was allegedly put in place as a means to stop players from pirating the publisher's game - outages actually caused over 5% of legitimate players from being able to use products. High-profile releases like Assassin's Creed II, despite being bought legally, were inaccessible.
Even when they promised to dial back on intrusive DRM - and they eventually did relent a little bit when it came to forcing it into games - Uplay continued to be an unreliable service, often making the multiplayer of major releases inaccessible at launch.