10 Ways Far Cry 5 Will Save The Franchise

10. It's Getting Rid Of The Busywork

Far Cry 5
Ubisoft

Despite being all distinct games with their own ideas, over the years every Ubisoft open world title has seemingly adopted a uniform set of features that are constantly recycled. Each game has the same approach to mission and map design, with collectibles littering every corner, mini-games cluttering the screen and, of course, towers to climb that unlock points of interest on your map.

While these activities aren't bad in and of themselves, they go a long way in making a sandbox feel less like a real place. Constantly drawing attention to the fact that you're playing a video game, these monotonous, repetitive features only bloat Ubi's releases, and are indicative of a quantity-over-quality approach.

Fortunately, Far Cry 5 is doing away with a good chunk of this busywork, and has thankfully binned the climbable towers in particular. In an attempt to depict a more organic world and present players with gameplay opportunities that don't feel like forced fun, the missions and activities have been entirely overhauled to cut out the fluff, and put the emphasis on the features people actually like.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.