10 Ways Far Cry 5 Will Save The Franchise
10. It's Getting Rid Of The Busywork
Despite being all distinct games with their own ideas, over the years every Ubisoft open world title has seemingly adopted a uniform set of features that are constantly recycled. Each game has the same approach to mission and map design, with collectibles littering every corner, mini-games cluttering the screen and, of course, towers to climb that unlock points of interest on your map.
While these activities aren't bad in and of themselves, they go a long way in making a sandbox feel less like a real place. Constantly drawing attention to the fact that you're playing a video game, these monotonous, repetitive features only bloat Ubi's releases, and are indicative of a quantity-over-quality approach.
Fortunately, Far Cry 5 is doing away with a good chunk of this busywork, and has thankfully binned the climbable towers in particular. In an attempt to depict a more organic world and present players with gameplay opportunities that don't feel like forced fun, the missions and activities have been entirely overhauled to cut out the fluff, and put the emphasis on the features people actually like.