3. Different Interpretations Of Villains
I discussed this point in greater detail within a
previous article, which lists each villain currently confirmed and discusses the design choices developers made with them. The crux of it is that, because the developers have set the story earlier in time, theyve allowed themselves to show Batmans villains in a different light, meaning they can use bad-guys from previous Arkham games without the risk of it coming across as old-hat. While most of the characters have been given a redesign, its Bane and Joker that have the most notable differences. The Joker takes on a more muscular, sexualised appearance in Origins, though he of course remains profusely slimmer than Batman, a change that, considering this game is pre-Harley Quinn, could allow Geoff Johns to explore the physical attraction the Joker feels towards Batman, something that has been hinted at numerous times throughout the comic but never in any other media. His appearance also suggests this game is set before The Jokers first stint in Arkham, as it makes sense that his weight loss (and thus the transition to the version of Joker seen in Arkham Asylum/City) would occur during his incarceration at the facility. Bane is a good example of how Johns can has taken certain villains in an all new direction, as the trailer shows him as a less grotesque figure, looking more like a giant wrestler than the super-sized monster he becomes after becoming completely reliant on venom. His heavy accent is also a nice touch, as it shows hes new to Gotham and yet to adopt the local dialect. Origins is all about where the villains and their relationships with Batman came from, meaning we could see an explanation as to how the Riddler became so obsessed with ol Bats, along with a one-faced Harvey Dent, a less mutated Killer Croc, and a none romantically involved Catwoman. Speaking of which...