Doctor Who: 10 Things The 2021 Video Game NEEDS To Be Great

4. A Time Travel Game Mechanic

Doctor Who David Tennant PS5 DualSense
BBC

One of the most important things a licensed game can do is to utilise the unique traits of the franchise it's adapting. After all, the people buying this game will already be fans of Doctor Who, so they'll be expecting as much "Doctor Who-ness" as possible.

And since Doctor Who is a time travel show, this is something that the game should use. The easy thing to do would be to just build the game's story around a time-hopping adventure, but what we'd really like to see is some sort of time travel game mechanic.

Maze Theory could do all kinds of crazy things with this idea. How about randomly scattering time corridors around a level, and when you jump in them, you get zapped forwards or backwards in time, and your environment changes appropriately? For example, if you go backwards, then the finished building you were once in becomes a construction site, changing the way you approach puzzles and enemy encounters.

Or how about giving players a vortex manipulator, so that when they die, they can jump backwards and try again? Alternatively, said manipulator could be used to go forwards, allowing you to "age" your enemies to death. As long as the device has a cooldown, abilities like this wouldn't make the game too easy, and they would just be tons of fun.

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Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.